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The Kennedy Columbus STEP

Overview: High school leaders presenting the Sweethearts & Heroes message to K-5 students.

Preview

Content

PROJECT

STEP: K-2 Presentation

Start here with the K-2 presentation course.

PROJECT

STEP: Student Assets

Locate all your STEP presentation tools and example videos here.

LESSON

STEP: Lesson 1

Play is the foundation of everything. Bully Drills are a form of sociodramatic, age-mixed play designed to practice dealing with challenging, stressful, and awkward situations.

LESSON

STEP: Lesson 2

The beginning of your presentation starts with YOU. We'll begin with Character #1 — the MC or host of the presentation, who is meant to be FUN!

LESSON

STEP: Lesson 3

Character #2 delivers the heart of the message, sharing what makes them different, a hurdle they've overcome, and the hero who helped them through it.

LESSON

STEP: Lesson 4

It's time to start learning how to deliver the K-2 presentation. We begin with Character #1 taking the stage and introducing themselves with the Hook!

LESSON

STEP: Lesson 5

It's time to learn how to deliver the four things that make something bullying. Remember: at the K-2 level, we must keep it short and straightforward.

LESSON

STEP: Lesson 6

Time to introduce Character #2 as the superhero. Character #2 will talk about being different, how we are all different, and why this should be celebrated.

LESSON

STEP: Lesson 7

Character #2 will share their story and the Hurdle they overcame. They'll also talk about their Hero and how they Helped them through this situation.

LESSON

STEP: Lesson 8

Character #1 retakes the stage to introduce Superhero School, talk about Jumping into Action, and the two big reasons we hesitate to help others.

LESSON

STEP: Lesson 9

Our final lesson on presenting the K-2 message is about learning how to perform Bully Drills in front of the audience with your student volunteers.

PROJECT

STEP: 3-5 Presentation

Continue here with the 3-5 presentation.

PROJECT

STEP: Community Day

Locate all your Community Day planning procedures and assets here.

LESSON

STEP: Lesson 10

Activators are fun, movement-based games that help break the ice, prepare the brain for learning, and create connections with others.

LESSON

STEP: Lesson 11

In the 3-5 presentation, Character #2 is Character #1’s Sweetheart who gives H.O.P.E. to those in need before we transition to Superhero School.

Skills Developed

Self-Awareness, Self-Management, Responsible Decision-Making, Social Awareness, Relationship Skills, Leadership, Autonomy, Empathy, Perspective-Taking, Compassion, Leadership

15-35 Weeks (Half-Year, Yearlong)
K-12

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